Photogrammetry has been a game-changer in the entertainment industry, enabling filmmakers to create realistic and visually stunning environments for their movies and TV shows. But it's not just limited to Hollywood productions. The technology is also being used in fields such as architecture, archaeology, and conceptual art.

At its core, photogrammetry is about using photographs to create accurate 3D models of real-world objects and environments. With the availability of high-quality cameras and processing power, the potential of this technology is only growing.

Creating 3D worlds where the line between the physical & virtual is blurred.

In the future, we envision a world where photogrammetry is integrated into our everyday lives. Imagine being able to capture a moment and turn it into a 3D model that can be shared with friends and family, or using photogrammetry to create virtual environments for remote work and collaboration.

Characters created with technology like Unreal Engine’s Metahuman Creator look great, but they still need to be animated realistically, either by hand or with the help of mocap data. But if a character is created through photogrammetry, realistic movements (based on real physical performances) can be baked into the asset.

We're committed to exploring the full potential of photogrammetry. #IKIGAI